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AI Insights · Timothy · April 2024

Top 5 NFT Games on iOS in the US: Q1 2024 Performance

Discover the performance trends of the top 5 NFT games on iOS in the US during the first quarter of 2024, including weekly downloads, revenue, and active users.

Top 5 NFT Games on iOS in the US: Q1 2024 Performance

In the first quarter of 2024, the top 5 NFT games on the iOS platform in the United States saw varying performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.

IMVU: 3D Avatar Creator & Chat experienced notable fluctuations in weekly revenue, starting at approximately $216K in early January and reaching around $217K mid-month. The revenue saw a dip to $154K in early February but rebounded to $176K by mid-March. Weekly downloads began at 47K in the first week of January, declining to 24K by the end of the month, then fluctuating between 23K and 32K through March. Active users decreased from 393K at the start of the quarter to 310K by the end of March.

Highrise: Avatar, Chat & Games showed a steady increase in weekly revenue, peaking at $157K in late February before dropping to $86K by the end of March. Weekly downloads started at 13K in the first week of January, declining sharply to 2.5K by late March. Active users also saw a decline, starting at 55K in early January and ending at 34K in late March.

NFL Rivals - Football Game had a fluctuating revenue trend, starting at $160K in early January, peaking at $178K by the end of the month, and then dropping to $35K by mid-March before a slight rise to $69K at the end of the quarter. Weekly downloads began at 38K in early January but dropped significantly to 5.7K by late March. Active users followed a similar trend, starting at 178K and declining to 122K by the end of March.

MIR4 showed an upward trend in weekly revenue, beginning at $31K in early January and reaching a peak of $125K by mid-March, before settling at $54K by the end of the quarter. Active users remained relatively stable, starting at 2.1K and ending at 1.9K.

House of Blackjack 21 experienced a steady increase in weekly revenue, starting at $40K in early January and peaking at $55K in early March, before slightly declining to $49K by the end of the quarter. Weekly downloads started at 4.5K, peaking at 5.7K in mid-February, and then dropping to 4.3K by late March. Active users began at 9.4K and saw a peak of 12.1K in mid-February, ending the quarter at 11K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024